| # | Unlocked | Locked | Name | Beschreibung | Spieler | Global |
|
1
|
|
|
Press the button
|
Start the machine
|
0
|
100%
|
|
2
|
|
|
Quick fingers
|
Grab a character as they fly back to the department sheet
|
0
|
96.6%
|
|
3
|
|
|
JIT delivery
|
Fix a Goal node at the very last second
|
0
|
87.6%
|
|
4
|
|
|
Calculated
|
Fix a level without reassigning a character while they're fixing a node
|
0
|
87.6%
|
|
5
|
|
|
Grabbing a few more seconds
|
Fix a Time node for the first time
|
0
|
84.2%
|
|
6
|
|
|
Computational Overload
|
Fix 256 nodes
|
0
|
75.2%
|
|
7
|
|
|
One Simple Button Press
|
Complete the first group of levels
|
0
|
70.7%
|
|
8
|
|
|
Caught it
|
Assign a character to a Fuse node just before it breaks
|
0
|
64%
|
|
9
|
|
|
Twins Together
|
|
0
|
56.1%
|
|
10
|
|
|
A beautiful couple
|
|
0
|
55%
|
|
11
|
|
|
Short On Time
|
Complete the second group of levels
|
0
|
50.5%
|
|
12
|
|
|
Taking a break
|
Fix a level with a Spinner without assigning Jennefer to any Spinners
|
0
|
48.3%
|
|
13
|
|
|
Linear time
|
Play through a group from Intro to Outro in one sitting
|
0
|
48.3%
|
|
14
|
|
|
Again & Again
|
Complete the third group of levels
|
0
|
47.1%
|
|
15
|
|
|
Paralysed with Indecision
|
Go an entire loop without assigning anyone
|
0
|
46%
|
|
16
|
|
|
Where did the time go
|
Skip 5 minutes worth of time
|
0
|
44.9%
|
|
17
|
|
|
No time for pain
|
Fix a level with a specialised Hazard node without matching the departments
|
0
|
44.9%
|
|
18
|
|
|
Breathing Room
|
Fix a level with 30 seconds or more on the clock
|
0
|
44.9%
|
|
19
|
|
|
Determinator
|
Have a character sick from Hazard nodes for five loops in a row
|
0
|
43.8%
|
|
20
|
|
|
Wasting Away
|
Complete the fourth group of levels
|
0
|
41.5%
|
|
21
|
|
|
You snooze you lose
|
Skip 40 seconds in one loop
|
0
|
41.5%
|
|
22
|
|
|
Hot potato
|
Assign at least 5 characters to a Fuse with 1 slot in one loop
|
0
|
39.3%
|
|
23
|
|
|
Taking one for the team
|
Fix a level with a Hazard node by only fixing Hazards with Leads
|
0
|
39.3%
|
|
24
|
|
|
The Professor's Best
|
Fix a node with 4 scientists
|
0
|
39.3%
|
|
25
|
|
|
Spinning plates
|
Spin 4 Spinners at the same time for half a loop
|
0
|
39.3%
|
|
26
|
|
|
Stop messing with the damn light
|
Switch a Switch 5 times in one loop
|
0
|
37%
|
|
27
|
|
|
Damn USBs
|
Switch a Switch with 2 connections 5 times in one loop
|
0
|
34.8%
|
|
28
|
|
|
Branches
|
Complete the fifth group of levels
|
0
|
34.8%
|
|
29
|
|
|
Did we forget someone
|
Assign a Student to a Spinner at the start of a loop, and leave them there until it resets
|
0
|
34.8%
|
|
30
|
|
|
Bruno's Angels
|
Fix a node with 4 engineers
|
0
|
33.7%
|
|
31
|
|
|
All hands on deck
|
Have every character assigned to nodes at the same time in a loop
|
0
|
33.7%
|
|
32
|
|
|
Managerial duties
|
Fix a level without assigning either Lead
|
0
|
31.4%
|
|
33
|
|
|
Layers to the problem
|
Complete the sixth group of levels
|
0
|
28%
|
|
34
|
|
|
Let them do it
|
Fix a Goal node with just Students
|
0
|
28%
|
|
35
|
|
|
Sealing the deal
|
|
0
|
28%
|
|
36
|
|
|
Making money
|
Fix 2 Briefcases in one loop
|
0
|
28%
|
|
37
|
|
|
Into the Core
|
Complete the last group of levels
|
0
|
26.9%
|
|
38
|
|
|
We need a calendar
|
Experience 365 loops
|
0
|
26.9%
|
|
39
|
|
|
Above and beyond
|
Fix every level
|
0
|
26.9%
|
|
40
|
|
|
Did we do it?
|
|
0
|
25.8%
|
|
41
|
|
|
A Toolkit to keep
|
Complete the Gamejam-inspired levels
|
0
|
23.5%
|
|
42
|
|
|
Indecisive
|
Assign a character to 6 different nodes in one loop, and not fix any of them
|
0
|
22.4%
|
|
43
|
|
|
It's a stereotype for a reason
|
Fix a level without assigning any Students
|
0
|
21.3%
|
|
44
|
|
|
Can you help me with this?
|
Assign every role in a department to a node once in a loop
|
0
|
19.1%
|
|
45
|
|
|
Read the manual
|
Read every story (Intros, Interludes, Outros & "The Story Before")
|
0
|
17.9%
|
|
46
|
|
|
No Health, No Safety
|
Have every character from a department sick from Hazard nodes at the same time
|
0
|
14.6%
|
|
47
|
|
|
Out of Digits
|
Experience 999 loops
|
0
|
12.3%
|
|
48
|
|
|
The Platinum Chip
|
Complete every other Achievement
|
0
|
10.1%
|
|
49
|
|
|
To the end (the end (the end (the
|
Finish 128 levels.
|
|
4.4%
|
|
50
|
|
|
No Faltering
|
Finish a level with ≥4 Shard nodes where every loop at least 1 Shard node is fixed.
|
|
3.3%
|
|
51
|
|
|
High Awareness
|
Finish a level with ≥3 Shard nodes where for 6 loops in a row a Shard node is fixed and a 2nd Shard node is lagging.
|
|
3.3%
|
|
52
|
|
|
Time Risk
|
Fix a briefcase node in the last 15s of a loop where it's connected to a lagging Shard (either directly or indirectly)
|
|
2.2%
|
|
53
|
|
|
Minimum Commitment
|
Fix all nodes linked to an ANY Router node with at most 1 slot filled on it, where the Router has at least 3 nodes linked to it.
|
|
1.1%
|
|
54
|
|
|
Maximum Commitment
|
Use the same single character to fix all nodes linked to a Router node.
|
|
1.1%
|
|
55
|
|
|
Simple Fix
|
Fix a level in the first loop.
|
|
1.1%
|
|
56
|
|
|
New Memories
|
Read all the stories from the 2025 groups.
|
|
1.1%
|
|
57
|
|
|
Shards of Time
|
Complete the first group of levels from 2025.
|
|
1.1%
|
|
58
|
|
|
Lab Exercise
|
Fix all nodes linked to a Router node with students, where only Emmeline and/or Bruno are placed on the Router, and the Router has at least 3 nodes linked to it.
|
|
0%
|
|
59
|
|
|
Decision Fatigue
|
Complete the second group of levels from 2025.
|
|
0%
|