| # | Unlocked | Locked | Name | Beschreibung | Spieler | Global |
|
1
|
|
|
First Blood
|
Kill the roach in Outer Walls:1S3E
|
4
|
42.8%
|
|
2
|
|
|
On His Majesty's Service
|
Sent on a mission by the Rasarun Court
|
1
|
30.5%
|
|
3
|
|
|
A Steady Hand
|
Don't turn your sword in The Rasarun Court:1E
|
1
|
29.8%
|
|
4
|
|
|
You're Not Alone
|
Have at least one soldier survive in The True Court:1N
|
1
|
27.5%
|
|
5
|
|
|
Orb Preservationist
|
Strike only six orbs in Outer Walls:2S2E
|
2
|
24.8%
|
|
6
|
|
|
Ragtag Bunch of Misfits
|
Assemble the Rasarun Leaders
|
1
|
21.6%
|
|
7
|
|
|
Who Let the Roaches Out?
|
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
|
1
|
21.4%
|
|
8
|
|
|
Timed to Perfection
|
Don't let the queen lay eggs in The Roach Pits:3N
|
1
|
20.4%
|
|
9
|
|
|
Backswipery
|
Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
|
1
|
20.2%
|
|
10
|
|
|
But You Can't Hide
|
(KDD) L1:6N2W - Don't hide in the alcove
|
0
|
19.8%
|
|
11
|
|
|
Out in the Open
|
Don't take a tunnel in Drokkendutt's Fortress:1N2E
|
1
|
17.6%
|
|
12
|
|
|
Gone in Thirty Seconds
|
(KDD) L2:2S2E - Clear the room before roaches spawn
|
0
|
17.5%
|
|
13
|
|
|
Look, No Hands!
|
Don't use your sword in Smuggler's Maze:2N1W
|
1
|
17.2%
|
|
14
|
|
|
Destructive Mania
|
Destroy all broken walls in Glum Cove:6N2E
|
0
|
16.6%
|
|
15
|
|
|
Lone Soldier
|
Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
|
1
|
15.9%
|
|
16
|
|
|
Ahead of the Game
|
(KDD) L1:3N2W - Kill the roach facing East and clear the room
|
0
|
15.8%
|
|
17
|
|
|
Efficient Smitemitery
|
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
|
0
|
15.2%
|
|
18
|
|
|
The Enemy is Sleeping
|
(KDD) L3:1S2W - Clear the room without waking any eyes
|
0
|
15.2%
|
|
19
|
|
|
Straightforward Smiting
|
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
|
0
|
15.2%
|
|
20
|
|
|
I'm Not Left-Handed
|
Don't turn your sword in Bractea Town:1E
|
1
|
14.9%
|
|
21
|
|
|
Without Further Delay
|
Ready to attack the enemy fortress
|
0
|
14.6%
|
|
22
|
|
|
Five Orbs of Bill
|
(KDD) L3:1S - Strike only five orbs to clear the room
|
0
|
14.4%
|
|
23
|
|
|
Mimic on Holiday
|
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
|
0
|
13.7%
|
|
24
|
|
|
They're Behind You!
|
(KDD) L2:1S - Don't turn after striking the orb and clear the room
|
0
|
13.4%
|
|
25
|
|
|
Cornered in the Centre
|
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
|
0
|
13.4%
|
|
26
|
|
|
Look to Westward
|
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
|
0
|
13.1%
|
|
27
|
|
|
Merciful Victory
|
|
0
|
13%
|
|
28
|
|
|
Complete "Gunthro and the Epic Blunder"
|
GatEB: Saw the ending and credits
|
0
|
12.8%
|
|
29
|
|
|
Three in a Row
|
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
|
0
|
12.8%
|
|
30
|
|
|
The Heart of the Mystery
|
Enter the Sand Temple
|
0
|
12.8%
|
|
31
|
|
|
Don't Fence Me In
|
(KDD) L5:3E - Clear the room without striking the orb
|
0
|
12.6%
|
|
32
|
|
|
One Direction to Escape
|
(KDD) L3:3S1W - Clear the room without turning after striking the orb
|
0
|
12.5%
|
|
33
|
|
|
Not So Pretty in Pink
|
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
|
0
|
12.3%
|
|
34
|
|
|
Vandalism!
|
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
|
0
|
11.8%
|
|
35
|
|
|
Moderate Striker
|
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
|
0
|
11.8%
|
|
36
|
|
|
That Never Goes Out of Style
|
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
|
0
|
11.7%
|
|
37
|
|
|
We All Fall Down
|
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
|
0
|
11.6%
|
|
38
|
|
|
Non-sustainable Growth
|
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
|
0
|
11.6%
|
|
39
|
|
|
Peaceful Resolution
|
Don't kill the Tuenan Captain
|
0
|
11.5%
|
|
40
|
|
|
A Level Playing Field
|
|
0
|
11.4%
|
|
41
|
|
|
Time for Elevenses
|
Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
|
0
|
11.3%
|
|
42
|
|
|
House Upon the Sand
|
Kill the northern roach before killing all three golems in Golem Encampment:2N
|
1
|
11.3%
|
|
43
|
|
|
No Retreat
|
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
|
0
|
10.9%
|
|
44
|
|
|
Monty Hallway Problem
|
Don't enter from the northern entrance in Inauro Canyon:2N1W
|
0
|
10.9%
|
|
45
|
|
|
What's the Time, Mr Roach?
|
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
|
0
|
10.9%
|
|
46
|
|
|
Nine in a Line
|
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
|
0
|
10.7%
|
|
47
|
|
|
Making an Impression
|
(JtRH) L1:2N3W - Clear the room without using a tunnel
|
0
|
10.3%
|
|
48
|
|
|
Like Roaches in a Trap
|
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
|
0
|
10.3%
|
|
49
|
|
|
Superior Master Intellect
|
|
0
|
10.2%
|
|
50
|
|
|
A Cat and Roach Game
|
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
|
0
|
10.1%
|
|
51
|
|
|
Keep Dugandy Tidy
|
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
|
0
|
10%
|
|
52
|
|
|
All Together, Now...
|
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
|
0
|
10%
|
|
53
|
|
|
Straight to the Point
|
Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
|
0
|
10%
|
|
54
|
|
|
It's a Trap!
|
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
|
0
|
9.8%
|
|
55
|
|
|
Preserving the Ancient Ruins
|
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
|
0
|
9.8%
|
|
56
|
|
|
Dungeon Economics
|
(JtRH) L2:3E - Clear the room without using the eastern orb
|
0
|
9.7%
|
|
57
|
|
|
No Scroll Left Behind
|
(KDD) L3:2N - Read the scroll without re-entering the room
|
0
|
9.7%
|
|
58
|
|
|
Red Means Danger
|
Don't step on a red (dirt floor) tile in Inner Chambers:1N
|
0
|
9.5%
|
|
59
|
|
|
Alone Among the Stones
|
(JtRH) L6:3N3E - Clear the room without using Halph
|
0
|
9.5%
|
|
60
|
|
|
Another Useless Orb
|
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
|
0
|
9.4%
|
|
61
|
|
|
Everyone Loves a Wubba
|
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
|
0
|
9.4%
|
|
62
|
|
|
Bishop's Tour
|
(KDD) L5:2E - Don't move orthogonally while clearing the room
|
0
|
9.3%
|
|
63
|
|
|
Exactly as Planned
|
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
|
0
|
9.3%
|
|
64
|
|
|
No Way Out
|
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
|
0
|
9.1%
|
|
65
|
|
|
Solo Serpent Slaughter
|
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
|
0
|
9.1%
|
|
66
|
|
|
All Set Up and Ready
|
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
|
0
|
8.9%
|
|
67
|
|
|
Sword-Only Slaughter
|
Don't use the bombs in Tuenan Armory:1N2E
|
0
|
8.8%
|
|
68
|
|
|
Don't Drink and Smite
|
(KDD) L10:1S - Clear the room without drinking the mimic potion
|
0
|
8.8%
|
|
69
|
|
|
All Quiet on the Western Front
|
(KDD) L7:2N - Clear the room without crossing the western yellow door
|
0
|
8.8%
|
|
70
|
|
|
The Smiter Always Strikes Twice
|
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
|
0
|
8.8%
|
|
71
|
|
|
Follow the Arrow
|
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
|
0
|
8.7%
|
|
72
|
|
|
Unlucky for Some
|
(KDD) L13 - Enter the NW room
|
0
|
8.7%
|
|
73
|
|
|
Messing About without Boats
|
|
0
|
8.7%
|
|
74
|
|
|
Opportunity Strikes Just Once
|
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
|
0
|
8.7%
|
|
75
|
|
|
Visibly Invisible
|
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
|
0
|
8.6%
|
|
76
|
|
|
Highly Visible Ninja
|
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
|
0
|
8.6%
|
|
77
|
|
|
Hidden in Plain Sight
|
|
0
|
8.6%
|
|
78
|
|
|
Up, Up, Down, Down, Left, Right, Left, Right
|
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
|
0
|
8.6%
|
|
79
|
|
|
Let's Not Go Round Again
|
(KDD) L12:1S - Clear the room before going round the loop
|
0
|
8.5%
|
|
80
|
|
|
Eyes on the Prize
|
(KDD) L7:1E - Clear the room without turning
|
0
|
8.4%
|
|
81
|
|
|
The Wyrm That Turned
|
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
|
0
|
8.4%
|
|
82
|
|
|
He Who Fights Serpents
|
(KDD) L7:1N - Clear the room without moving diagonally
|
0
|
8.4%
|
|
83
|
|
|
Two to Tango
|
Use only one horn in Inauro Canyon:2N
|
0
|
8.3%
|
|
84
|
|
|
Impressing the Ladies
|
Don't use any horns in Inauro Canyon:1N1E
|
0
|
8.3%
|
|
85
|
|
|
Only the Even Numbers
|
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
|
0
|
8.2%
|
|
86
|
|
|
Complete "King Dugan's Dungeon"
|
KDD: Saw the ending and credits
|
0
|
8.1%
|
|
87
|
|
|
Toys in Their Boxes
|
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
|
0
|
8.1%
|
|
88
|
|
|
First Things First
|
(KDD) L16:Entrance - Clear the room from the level start
|
0
|
8.1%
|
|
89
|
|
|
Who Needs Orthosquares?
|
(KDD) L7:1S - Clear the room without moving diagonally
|
0
|
8.1%
|
|
90
|
|
|
From the Outside, Looking In
|
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
|
0
|
8.1%
|
|
91
|
|
|
There's Always Another Solution
|
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
|
0
|
8.1%
|
|
92
|
|
|
Hold On Five Seconds
|
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
|
0
|
8%
|
|
93
|
|
|
Stuck in the Mire
|
Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
|
0
|
7.9%
|
|
94
|
|
|
Assassinate the Queen!
|
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
|
0
|
7.9%
|
|
95
|
|
|
What the Eye Doesn't See
|
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
|
0
|
7.9%
|
|
96
|
|
|
Master "Gunthro and the Epic Blunder"
|
Completed GatEB and cleared all secret rooms
|
0
|
7.8%
|
|
97
|
|
|
Single-Handed Clean-Up
|
Don't turn your sword in Englos Keep:1S
|
0
|
7.7%
|
|
98
|
|
|
Gordian Knot
|
(JtRH) L11:5N - Clear the room without stepping on a fuse
|
0
|
7.6%
|
|
99
|
|
|
A Good Clean Kill
|
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
|
0
|
7.6%
|
|
100
|
|
|
Tourist in the Beneath
|
(TCB) Take a stroll down the Golden Lane
|
0
|
7.6%
|
|
101
|
|
|
Leave No Stone Turned
|
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
|
0
|
7.6%
|
|
102
|
|
|
Who Needs All These Buttons?
|
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
|
0
|
7.6%
|
|
103
|
|
|
Dungeon of Broken Orbs
|
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
|
0
|
7.5%
|
|
104
|
|
|
With Steady Sword
|
(KDD) L14:2S - Clear the room without turning your sword
|
0
|
7.4%
|
|
105
|
|
|
Master Swordsman I
|
Don't use the horn or the bomb in Englos Keep:1S1W
|
0
|
7.4%
|
|
106
|
|
|
From the Other Side
|
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
|
0
|
7.4%
|
|
107
|
|
|
Speed Chess
|
(KDD) L14:1N3E - Clear the room by turn 20
|
0
|
7.3%
|
|
108
|
|
|
Queen Charmer
|
Don't drop any trapdoors in Daskeros Tower:1N1E
|
0
|
7.3%
|
|
109
|
|
|
Three's Company
|
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
|
0
|
7.3%
|
|
110
|
|
|
Master Swordsman II
|
Don't use the horn in Englos Keep:1S1E
|
0
|
7.3%
|
|
111
|
|
|
With Slanting Sword
|
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
|
0
|
7.3%
|
|
112
|
|
|
He Came From the East
|
(KDD) L18:1N2E - Clear the room entering from the east
|
0
|
7.3%
|
|
113
|
|
|
Explorer Extraordinaire
|
Enter the Spider Cave
|
0
|
7.3%
|
|
114
|
|
|
Rapid Tar-Cleaning Service
|
(KDD) L8:4S2E - Clear the room by turn 60
|
0
|
7.3%
|
|
115
|
|
|
Resoluteness
|
(TCB) Return from The High Path
|
0
|
7.2%
|
|
116
|
|
|
Peaceful Coexistence
|
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
|
0
|
7.2%
|
|
117
|
|
|
Outsmart the Brains!
|
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
|
0
|
7.2%
|
|
118
|
|
|
My Turn at the Controls
|
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
|
0
|
7.2%
|
|
119
|
|
|
Westward Ho!
|
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
|
0
|
7.1%
|
|
120
|
|
|
The Eyes Have It
|
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
|
0
|
7.1%
|
|
121
|
|
|
Roach Family Planning
|
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
|
0
|
7.1%
|
|
122
|
|
|
Friendly Enemies
|
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
|
0
|
7%
|
|
123
|
|
|
Patron of the Arts
|
(TCB) Attend the theater
|
0
|
7%
|
|
124
|
|
|
A Stab in the Dark
|
|
0
|
7%
|
|
125
|
|
|
Bottom to Top Cleaning
|
(JtRH) L4:1N2E - Enter from the South and clear the room
|
0
|
7%
|
|
126
|
|
|
They Just Keep On Swarming
|
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
|
0
|
7%
|
|
127
|
|
|
My Cold, Frozen Hands
|
(TCB) QfK:1N6E - Clear the room without turning your sword
|
0
|
6.9%
|
|
128
|
|
|
Last Trapdoor Standing
|
|
0
|
6.9%
|
|
129
|
|
|
V for Victory
|
|
0
|
6.8%
|
|
130
|
|
|
Goblin-Free Zone
|
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
|
0
|
6.8%
|
|
131
|
|
|
Attention to Detail
|
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
|
0
|
6.8%
|
|
132
|
|
|
Keep Your Head Down
|
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
|
0
|
6.8%
|
|
133
|
|
|
Seeing Triple
|
(KDD) L21:1N - Drink only three mimic potions and clear the room
|
0
|
6.7%
|
|
134
|
|
|
Only Passin' Through
|
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
|
0
|
6.7%
|
|
135
|
|
|
Don't Turn from the Task
|
|
0
|
6.7%
|
|
136
|
|
|
But Four's a Crowd
|
(JtRH) L17:3N1E - Clear the room using only three decoy potions
|
0
|
6.6%
|
|
137
|
|
|
Clearing the Arena
|
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
|
0
|
6.6%
|
|
138
|
|
|
Mother Knows Best
|
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
|
0
|
6.6%
|
|
139
|
|
|
You Chose... Poorly
|
(JtRH) L8:3S1E - Enter from the North and clear the room
|
0
|
6.6%
|
|
140
|
|
|
The Lazy Smitemaster
|
(KDD) L19:2S - Stay in the top two rows while clearing the room
|
0
|
6.6%
|
|
141
|
|
|
Choose One Way and Stick to It
|
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
|
0
|
6.6%
|
|
142
|
|
|
Deja Vu
|
(JtRH) L14:2N3W - Clear the room by turn 30
|
0
|
6.5%
|
|
143
|
|
|
Going It Alone
|
Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
|
0
|
6.5%
|
|
144
|
|
|
Let's Twist Again
|
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
|
0
|
6.5%
|
|
145
|
|
|
Just Call Me "Mario"
|
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
|
0
|
6.5%
|
|
146
|
|
|
Roaches and Goblins and Queens, Oh My!
|
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
|
0
|
6.5%
|
|
147
|
|
|
Complete "Journey to Rooted Hold"
|
JtRH: Saw the ending and credits
|
0
|
6.4%
|
|
148
|
|
|
Abstinence
|
(JtRH) L15:1S4E - Clear the room without using the decoy potion
|
0
|
6.4%
|
|
149
|
|
|
Sonata for Unaccompanied Smiter
|
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
|
0
|
6.4%
|
|
150
|
|
|
Worthless Snakes!
|
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
|
0
|
6.3%
|
|
151
|
|
|
Down, Along, Up, in That Order
|
(JtRH) L19:2N1W - Take the southern passage first to clear the room
|
0
|
6.3%
|
|
152
|
|
|
Short Circuit
|
(KDD) L17:1W - Clear the room and reach the green door by turn 240
|
0
|
6.2%
|
|
153
|
|
|
A True Warrior Uses His Sword
|
(JtRH) L20:2N - Clear the room without setting off any bombs
|
0
|
6.2%
|
|
154
|
|
|
The Mountain Comes to Mahomet
|
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
|
0
|
6.2%
|
|
155
|
|
|
Sniper!
|
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
|
0
|
6.1%
|
|
156
|
|
|
Stupid Goblins!
|
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
|
0
|
6.1%
|
|
157
|
|
|
Don't Step on a Crack
|
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
|
0
|
6.1%
|
|
158
|
|
|
Come and Join the Party
|
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
|
0
|
6.1%
|
|
159
|
|
|
Charge First, Think Later
|
Clear Daskeros Tower:4N with the blue doors up
|
0
|
6.1%
|
|
160
|
|
|
Worthy Opponent
|
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
|
0
|
6%
|
|
161
|
|
|
A Room of Two Halves
|
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
|
0
|
6%
|
|
162
|
|
|
All in the Same Boat
|
(TCB) EC:1S2W - Clear the room without using the northern platform
|
0
|
6%
|
|
163
|
|
|
Two Wrongs Make a Right
|
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
|
0
|
6%
|
|
164
|
|
|
Runnin' Through an Open Door
|
(KDD) L25:2S1W - Clear the room without standing on a closed door
|
0
|
6%
|
|
165
|
|
|
Who'd Trust a Goblin, Anyway?
|
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
|
0
|
6%
|
|
166
|
|
|
Tar Toccata
|
(JtRH) L10:2E - Clear the room of tar without turning your sword
|
0
|
5.9%
|
|
167
|
|
|
I Got a Name
|
(TCB) Get an official name from the Naming Office
|
0
|
5.9%
|
|
168
|
|
|
Limited Growth
|
(KDD) L16:2E - Kill the tar mother before it grows three times
|
0
|
5.9%
|
|
169
|
|
|
Stuck in the Mud
|
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
|
0
|
5.9%
|
|
170
|
|
|
Aim for the Eyes
|
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
|
0
|
5.9%
|
|
171
|
|
|
A Pair of Blue Eyes
|
(KDD) L24:1N - Kill the tar mother last while clearing the room
|
0
|
5.9%
|
|
172
|
|
|
Bad Boys Love Their Mamas
|
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
|
0
|
5.9%
|
|
173
|
|
|
Stunted Growth
|
(KDD) L16:1S1E - Kill the tar mother before it grows
|
0
|
5.8%
|
|
174
|
|
|
Fancy Meeting You Down Here
|
(TCB) DAA: Speak with Halph, then leave the room
|
0
|
5.8%
|
|
175
|
|
|
Snakes on a Euclidean Plane
|
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
|
0
|
5.8%
|
|
176
|
|
|
Power Grab
|
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
|
0
|
5.7%
|
|
177
|
|
|
Free and Equal
|
(JtRH) L3:3N3W - Clear the room without striking the orb
|
0
|
5.7%
|
|
178
|
|
|
Finish What You Start
|
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
|
0
|
5.7%
|
|
179
|
|
|
Mother of Some Roaches
|
(JtRH) L24:1S - Clear the room without striking the orb
|
0
|
5.7%
|
|
180
|
|
|
Mimics Were Born Free
|
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
|
0
|
5.7%
|
|
181
|
|
|
Unnecessary Complications
|
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
|
0
|
5.7%
|
|
182
|
|
|
A Maze of Many Ways
|
(KDD) L25:2S - Clear the room without going through the SE U-bend
|
0
|
5.6%
|
|
183
|
|
|
Looking Out for Number One
|
(TCB) Receive a promotion
|
0
|
5.6%
|
|
184
|
|
|
Stuck in the Middle with You
|
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
|
0
|
5.6%
|
|
185
|
|
|
Wub is All Around
|
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
|
0
|
5.5%
|
|
186
|
|
|
Relentless Pursuit
|
(JtRH) L13:3N1E - Trap the Goblin King
|
0
|
5.5%
|
|
187
|
|
|
Knowing is Half the Battle
|
(TCB) The Patronage: Find and talk to the Patrons
|
0
|
5.5%
|
|
188
|
|
|
Where Have All the Serpents Gone?
|
(JtRH) L8:5S - Clear the room without striking the orb
|
0
|
5.5%
|
|
189
|
|
|
The Bridge Beethro Can No Longer Cross
|
(TCB) TU:3E - Drop all trapdoors and exit to the east
|
0
|
5.5%
|
|
190
|
|
|
Master "King Dugan's Dungeon"
|
KDD: Completed the hold and cleared all secret rooms
|
0
|
5.4%
|
|
191
|
|
|
Great Snakes!
|
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
|
0
|
5.3%
|
|
192
|
|
|
Divide and Conquer
|
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
|
0
|
5.3%
|
|
193
|
|
|
Cunning as a Serpent
|
(JtRH) L15:1S1W - Enter from the North and clear the room
|
0
|
5.3%
|
|
194
|
|
|
One Orb to Rule Them All
|
(JtRH) L9:1S1W - Clear the room, striking only one orb
|
0
|
5.3%
|
|
195
|
|
|
Clear as Mud
|
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
|
0
|
5.2%
|
|
196
|
|
|
Spring Cleaning
|
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
|
0
|
5.2%
|
|
197
|
|
|
A View from Above
|
(JtRH) L17:2N1E - Enter from the North and clear the room
|
0
|
5.2%
|
|
198
|
|
|
Snakes and Ladders
|
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
|
0
|
5.2%
|
|
199
|
|
|
Never Turn Your Back
|
(JtRH) L13:2N1E - Clear the room without turning your sword
|
0
|
5.2%
|
|
200
|
|
|
Master Snake-charmer
|
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
|
0
|
5.2%
|
|
201
|
|
|
Charge of the Smite Brigade
|
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
|
0
|
5.2%
|
|
202
|
|
|
Fight Them on the Trapdoors
|
|
0
|
5.2%
|
|
203
|
|
|
Architect of Her Own Downfall
|
(TCB) Talk to Veemis
|
0
|
5.2%
|
|
204
|
|
|
Chasm of No Return
|
(TCB) EC:2E - Clear the room without moving any platforms from east to west
|
0
|
5.1%
|
|
205
|
|
|
Now You See Him...
|
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
|
0
|
5.1%
|
|
206
|
|
|
The Decoy is a Decoy
|
(JtRH) L24:1S1E - Clear the room without using the decoy potion
|
0
|
5.1%
|
|
207
|
|
|
The Honest Smitemaster
|
(JtRH) L15:1N3E - Clear the room without placing any decoys
|
0
|
5.1%
|
|
208
|
|
|
Beethro Has a Brain Too
|
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
|
0
|
5.1%
|
|
209
|
|
|
Wake Me Up Before You Go
|
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
|
0
|
5.1%
|
|
210
|
|
|
He Outlived His Usefulness
|
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
|
0
|
5.1%
|
|
211
|
|
|
Round and Round the Garden
|
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
|
0
|
5.1%
|
|
212
|
|
|
I See You Standing on the Other Side
|
(TCB) EC:2W - Clear the room without letting the Slayer die
|
0
|
5.1%
|
|
213
|
|
|
Complete "The City Beneath"
|
TCB: Saw the ending and credits
|
0
|
5%
|
|
214
|
|
|
Snap, Crackle and Pop
|
(TCB) PH:3N1W - Clear the room using only three bombs
|
0
|
5%
|
|
215
|
|
|
A Monster Made of Eyes
|
(JtRH) L22:3N3W - Take the western route and clear the room
|
0
|
5%
|
|
216
|
|
|
The Red Snake of Courage
|
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
|
0
|
5%
|
|
217
|
|
|
Pacifist Run
|
(KDD) L25:2W - Exit the room without killing any goblins
|
0
|
4.9%
|
|
218
|
|
|
Lend a Helping Hook
|
(JtRH) L6:1S1E - Complete the room without turning your sword
|
0
|
4.9%
|
|
219
|
|
|
Getting to the Heart of the Matter
|
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
|
0
|
4.9%
|
|
220
|
|
|
Escapology
|
(JtRH) L7:1E - Enter from the West or North and reach the stairs
|
0
|
4.8%
|
|
221
|
|
|
Honest Toil
|
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
|
0
|
4.8%
|
|
222
|
|
|
Slayer of Slayers
|
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
|
0
|
4.8%
|
|
223
|
|
|
The Longest Flight
|
|
0
|
4.8%
|
|
224
|
|
|
Turn the Lock and Turn Once Only
|
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
|
0
|
4.8%
|
|
225
|
|
|
Tar Fugue
|
(JtRH) L12:1N - Clear the room without turning your sword
|
0
|
4.7%
|
|
226
|
|
|
Smash and Grab
|
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
|
0
|
4.7%
|
|
227
|
|
|
The Steady Smitemaster
|
(JtRH) L4:1E - Clear the room without turning your sword
|
0
|
4.7%
|
|
228
|
|
|
Clash on the Big Bridge
|
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
|
0
|
4.7%
|
|
229
|
|
|
Clean Sweep
|
(JtRH) L12:1E - Clear all tar
|
0
|
4.6%
|
|
230
|
|
|
Hero of Another Story
|
(TCB) FR: Speak with Tendry
|
0
|
4.6%
|
|
231
|
|
|
Slayer on a Hot Tile Roof
|
(TCB) DU:4E - Clear the room without letting the Slayer die
|
0
|
4.6%
|
|
232
|
|
|
Did You Just Punch Out Cthulhu?
|
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
|
0
|
4.6%
|
|
233
|
|
|
The Abyss Gazes Also
|
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
|
0
|
4.5%
|
|
234
|
|
|
Keep Away from the Edge
|
|
0
|
4.5%
|
|
235
|
|
|
Not Invited to the Party
|
PoW:1N1E - Don't use your sword
|
0
|
4.5%
|
|
236
|
|
|
No Giant Leaps for Mankind
|
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
|
0
|
4.5%
|
|
237
|
|
|
Simple Addition
|
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
|
0
|
4.3%
|
|
238
|
|
|
Buridan's Decoy
|
(JtRH) L23:1W - Clear the room using only two decoy potions
|
0
|
4.3%
|
|
239
|
|
|
Patrick's Puzzle
|
(JtRH) L12:2N2E - Clear all tar
|
0
|
4.3%
|
|
240
|
|
|
Steady as a Rock
|
|
0
|
4.3%
|
|
241
|
|
|
Putting That Aside...
|
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
|
0
|
4.3%
|
|
242
|
|
|
He Died a Free Monster
|
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
|
0
|
4.3%
|
|
243
|
|
|
Master "Journey to Rooted Hold"
|
JtRH: Completed the hold and cleared all secret rooms
|
0
|
4.2%
|
|
244
|
|
|
Take Five
|
PoW:1N - When Gunthro steps on the last door, all five doors must be open
|
0
|
4.2%
|
|
245
|
|
|
Light Armor
|
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
|
0
|
4.2%
|
|
246
|
|
|
It's All Over Now, Baby Blue
|
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
|
0
|
4.2%
|
|
247
|
|
|
Sometimes That's the Best Kind of Help
|
(JtRH) L18:1S2W - Clear the room without using Halph
|
0
|
4.2%
|
|
248
|
|
|
Keeping a Steady Keel
|
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
|
0
|
4.1%
|
|
249
|
|
|
Save the Best for Last
|
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
|
0
|
4.1%
|
|
250
|
|
|
A Little Learning is a Dangerous Thing
|
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
|
0
|
4.1%
|
|
251
|
|
|
Muddying the Waters
|
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
|
0
|
4%
|
|
252
|
|
|
The Dark Side of Town
|
(TCB) Find the secret dark side of The City
|
0
|
4%
|
|
253
|
|
|
A Legend in His Own Time
|
(TCB) TV: Eavesdrop on a bedtime story
|
0
|
4%
|
|
254
|
|
|
Bright Eyes
|
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
|
0
|
3.9%
|
|
255
|
|
|
Adder Subtracter
|
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
|
0
|
3.9%
|
|
256
|
|
|
Walk Through the Storm
|
|
0
|
3.9%
|
|
257
|
|
|
Surrounded by Incompetents
|
PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
|
0
|
3.9%
|
|
258
|
|
|
Killer Rabbit in the Headlights
|
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
|
0
|
3.9%
|
|
259
|
|
|
Not Without Honor in His Own Country
|
(TCB) Reach the raft without having killed any Dugandite guards
|
0
|
3.9%
|
|
260
|
|
|
The Stronger We Our Bridges Do Build
|
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
|
0
|
3.9%
|
|
261
|
|
|
One-Man Army
|
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
|
0
|
3.8%
|
|
262
|
|
|
Decoy Double Cross
|
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
|
0
|
3.8%
|
|
263
|
|
|
So Much for Stealth
|
(TCB) KDND:1E - Clear the room, killing the SW roach queen first
|
0
|
3.8%
|
|
264
|
|
|
Ready for the Guests
|
(JtRH) L14:3N3W - Clear all mud by turn 900
|
0
|
3.7%
|
|
265
|
|
|
The Locked Room Mystery
|
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
|
0
|
3.7%
|
|
266
|
|
|
Bullet Time, with Swords
|
(TCB) PH:4N - Clear the room without drinking the speed potion
|
0
|
3.7%
|
|
267
|
|
|
All Around the Watchtower
|
|
0
|
3.7%
|
|
268
|
|
|
Ring of Briar
|
(TCB) UtL:1N4W - Reach the eastern exit
|
0
|
3.6%
|
|
269
|
|
|
Master of the Blade
|
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
|
0
|
3.6%
|
|
270
|
|
|
A Small Man Among Giants
|
(TCB) RH:1N1E - Clear the room without using a tunnel
|
0
|
3.6%
|
|
271
|
|
|
Repairing a Broken Dream
|
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
|
0
|
3.5%
|
|
272
|
|
|
Avoid the Squeeze
|
|
0
|
3.4%
|
|
273
|
|
|
Shutting the Stable Door
|
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
|
0
|
3.4%
|
|
274
|
|
|
The Better Part of Valour
|
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
|
0
|
3.4%
|
|
275
|
|
|
Smart, but Not Smart Enough
|
|
0
|
3.4%
|
|
276
|
|
|
Don't Wake the Sleeping Giant
|
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
|
0
|
3.4%
|
|
277
|
|
|
Holding the Line
|
|
0
|
3.3%
|
|
278
|
|
|
You Watch My Back...
|
(TCB) FD:2N3W - Clear the northern half of the room first
|
0
|
3.3%
|
|
279
|
|
|
Slaughter by the Water
|
(TCB) D:2S1W - Kill all the guards
|
0
|
3.3%
|
|
280
|
|
|
We Must Cultivate Our Garden
|
(TCB) AF:2N - Spawn a gel baby on the western pressure plate
|
0
|
3.3%
|
|
281
|
|
|
Mirror Symmetry
|
|
0
|
3.2%
|
|
282
|
|
|
The Play's the Thing
|
(TCB) D: Listen to the guards at the castle
|
0
|
3.2%
|
|
283
|
|
|
Unarmed and Dangerous
|
|
0
|
3.2%
|
|
284
|
|
|
The School of Hard Taps
|
|
0
|
3.2%
|
|
285
|
|
|
Fifty Ways to Leave Your Wubba
|
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
|
0
|
3.2%
|
|
286
|
|
|
What Did I Come Back For, Anyway?
|
(TCB) HV:1W - Backtrack through the cleared room without striking the orb
|
0
|
3.2%
|
|
287
|
|
|
Whodunnit?
|
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
|
0
|
3.1%
|
|
288
|
|
|
Brotherly Understanding
|
(TCB) Tell the searching brother about everything
|
0
|
3.1%
|
|
289
|
|
|
Five Slayers (My Brain Hurts a Lot)
|
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
|
0
|
3.1%
|
|
290
|
|
|
Master "The City Beneath"
|
TCB: Completed the hold and cleared all secret rooms
|
0
|
3%
|
|
291
|
|
|
The Seven Dials Mystery
|
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
|
0
|
2.9%
|
|
292
|
|
|
Back to the Past
|
|
0
|
2.8%
|
|
293
|
|
|
Changing of the Guards
|
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
|
0
|
2.8%
|
|
294
|
|
|
Smitemastermind
|
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
|
0
|
2.7%
|
|
295
|
|
|
Who Wants to Be the Guy?
|
(TCB) TV:1N - Die in the last cutscene
|
0
|
2.7%
|
|
296
|
|
|
Many Feet Make Light Work
|
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
|
0
|
2.7%
|
|
297
|
|
|
Fair and Square
|
|
0
|
2.6%
|
|
298
|
|
|
A Bridge Too Far
|
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
|
0
|
2.6%
|
|
299
|
|
|
Jack of All Tarstuffs
|
|
0
|
2.6%
|
|
300
|
|
|
Suburban Smitemastery
|
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
|
0
|
2.2%
|