# | Unlocked | Locked | Name | Beschreibung | Spieler | Global |
1
|
|
|
Moar berries!
|
Build a Gatherer's shelter.
|
35
|
84.9%
|
2
|
|
|
The know - how
|
Complete your first research.
|
34
|
80.1%
|
3
|
|
|
Tree of life
|
Build a Forrester's hut.
|
31
|
79.1%
|
4
|
|
|
Winter is coming
|
Survive the first winter.
|
26
|
65.6%
|
5
|
|
|
Iron age
|
Build an Iron mine.
|
25
|
64.7%
|
6
|
|
|
Port Royale
|
Build the Docks.
|
26
|
59.3%
|
7
|
|
|
Lumberjack
|
Cut down 250 trees.
|
19
|
59%
|
8
|
|
|
Economist I
|
Accumulate 1.000 coins.
|
22
|
57%
|
9
|
|
|
Level Up I
|
Upgrade the Town house to the Gathering Hall.
|
23
|
55.7%
|
10
|
|
|
Decree
|
Enact a decree.
|
21
|
54.2%
|
11
|
|
|
Foothold
|
Grow your town to 50 Citizens.
|
16
|
51.3%
|
12
|
|
|
Camping
|
Build a Tent.
|
20
|
46.4%
|
13
|
|
|
Muddy work
|
Build a Clay pit.
|
14
|
45%
|
14
|
|
|
Hoarder
|
Build a Warehouse.
|
13
|
42.4%
|
15
|
|
|
Newcomer
|
Settle 50 immigrants in your town.
|
10
|
37.7%
|
16
|
|
|
Farmer
|
Have at least 5 Fields built in your town.
|
11
|
37.5%
|
17
|
|
|
Reseller
|
Sell 10.000 coins worth of goods.
|
12
|
37.1%
|
18
|
|
|
Level Up II
|
Upgrade the Gathering Hall to the Townhall.
|
12
|
37.1%
|
19
|
|
|
Village
|
Grow your town to 125 Citizens.
|
11
|
36.5%
|
20
|
|
|
Economist II
|
Accumulate 10.000 coins.
|
8
|
33.8%
|
21
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|
|
Trader
|
Sell 50.000 coins worth of goods.
|
7
|
30.1%
|
22
|
|
|
Professor
|
Build a School.
|
8
|
28.4%
|
23
|
|
|
Friar
|
Build a Church.
|
7
|
27.9%
|
24
|
|
|
Economist III
|
Accumulate 25.000 coins.
|
7
|
27.3%
|
25
|
|
|
Level Up III
|
Upgrade the Townhall to the Council Hall.
|
9
|
26.9%
|
26
|
|
|
Lock 'em up
|
Build a Guardhouse.
|
7
|
23.9%
|
27
|
|
|
A place to live
|
Have at least 75 Houses of any kind built in your town.
|
7
|
23.7%
|
28
|
|
|
Rebellion
|
Your town has overcome its first open rebellion against your rule.
|
11
|
23.5%
|
29
|
|
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Economist IV
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Accumulate 50.000 coins.
|
7
|
22.3%
|
30
|
|
|
Hammer time
|
Produce 8.000 Tools.
|
4
|
21.9%
|
31
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|
|
Eviction notice
|
Demolish 25 buildings.
|
5
|
20.6%
|
32
|
|
|
No soup for you!
|
Cummulatively 25 citizens have died due to malnutrition.
|
5
|
20.3%
|
33
|
|
|
Mayor
|
Have at least 50 Peasants and 50 Laborers in your town.
|
6
|
20.2%
|
34
|
|
|
Abundant
|
Reach your stockpile maximum when the limit is at least 50.000.
|
6
|
20%
|
35
|
|
|
Mogul
|
Sell 150.000 coins worth of goods.
|
6
|
18.9%
|
36
|
|
|
On a roll
|
Have all 4 social classes with an average happiness over 95%.
|
6
|
17.7%
|
37
|
|
|
Economist V
|
Accumulate 100.000 coins.
|
7
|
17.2%
|
38
|
|
|
Town
|
Grow your town to 500 Citizens.
|
6
|
17%
|
39
|
|
|
Snip snip
|
Produce 15000 Clothes.
|
4
|
16.8%
|
40
|
|
|
Stonehenge
|
Mine 20.000 Stone.
|
4
|
16.1%
|
41
|
|
|
Level Up IV
|
Upgrade the Council Hall to the Royal Hall.
|
6
|
15.4%
|
42
|
|
|
Well being
|
Have at leaast 10 Wells or Stone wells built in your town.
|
4
|
15.2%
|
43
|
|
|
Potions please
|
Build a Healer's house.
|
5
|
15.1%
|
44
|
|
|
People's fan
|
Build the Laborer's Guildhouse.
|
5
|
14%
|
45
|
|
|
A guildie
|
Build the Peasant's Guildhouse.
|
5
|
13.9%
|
46
|
|
|
Middle class
|
Build the Merchant's Guildhouse.
|
5
|
13.6%
|
47
|
|
|
To protect and serve
|
Have at least 5 Guardhouses built in your town.
|
5
|
13.3%
|
48
|
|
|
Marketing
|
Have at least 3 Markets built in your town.
|
3
|
12.8%
|
49
|
|
|
Sub zero
|
Survive 25 years in cold or temperate climate.
|
5
|
12.6%
|
50
|
|
|
Busy bee
|
Produce 15.000 Honey.
|
2
|
11.6%
|
51
|
|
|
El Patron
|
Build the Patron's Mansion.
|
5
|
10.7%
|
52
|
|
|
Look at them apples
|
Have at least 10 Orchards built in your town.
|
3
|
9.8%
|
53
|
|
|
Fresh air
|
Produce 25.000 Flour.
|
2
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9.6%
|
54
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|
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Nail 'em down
|
Produce 20.000 pieces of Furniture.
|
2
|
9.6%
|
55
|
|
|
High society
|
Build the Gentry Guildhouse.
|
5
|
9.1%
|
56
|
|
|
Donuts
|
Produce 10.000 Bread.
|
4
|
8.7%
|
57
|
|
|
Afraid of the dark
|
Produce 30.000 Candles.
|
2
|
8.6%
|
58
|
|
|
Brainiac
|
Complete the entire research tree.
|
4
|
8.1%
|
59
|
|
|
Knowledge is the key
|
Have at least 5 Schools built in your town.
|
2
|
7.9%
|
60
|
|
|
Firefighter
|
Your town has overcome 5 firestorms.
|
2
|
7.4%
|
61
|
|
|
City
|
Grow your town to 1000 Citizens.
|
3
|
6.7%
|
62
|
|
|
Cheers!
|
Have at least 5 Distilleries built in your town.
|
3
|
6.5%
|
63
|
|
|
Good lookin'
|
Have at least 25 beautifications built in your town.
|
2
|
6.2%
|
64
|
|
|
Call me Brick
|
Produce 35.000 Bricks.
|
2
|
6.1%
|
65
|
|
|
Fish and chips
|
Have at least 5 Fisherman's huts built in your town.
|
4
|
6%
|
66
|
|
|
Cowboy
|
Have at least 10 Ranches built in your town.
|
2
|
5.6%
|
67
|
|
|
Heat wave
|
Survive 25 years in tropical or dry climate.
|
1
|
5.5%
|
68
|
|
|
Pious
|
Have at least 5 Churches or Cathedrals built in your town.
|
1
|
5.1%
|
69
|
|
|
Not a place for me
|
Make 100 citizens leave your town.
|
3
|
5.1%
|
70
|
|
|
Coal essence
|
Have at least 7 Coal Mines built in your town.
|
2
|
4.9%
|
71
|
|
|
Millionaire
|
Accumulate 1.000.000 coins.
|
3
|
4.4%
|
72
|
|
|
Wild hunt
|
Have at least 5 Hunting lodges built in your town.
|
2
|
4.1%
|
73
|
|
|
Cutting edge
|
Have at least 7 Sawmills built in your town.
|
3
|
3.8%
|
74
|
|
|
Party time
|
Have at least 5 Inns built in your town.
|
2
|
3.2%
|
75
|
|
|
Exclusive garments
|
Produce 20.000 Fine Garments.
|
2
|
2.8%
|
76
|
|
|
Trinkets
|
Produce 12.000 pieces of Jewelry.
|
2
|
2.7%
|
77
|
|
|
Cold-hearted
|
Cummularively 50 citizens have died due to hypothermia.
|
1
|
2.1%
|
78
|
|
|
Cultured
|
Have at least 50 statues built in your town.
|
2
|
2%
|
79
|
|
|
Governor
|
Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town.
|
2
|
2%
|
80
|
|
|
You got bowls
|
Have at least 5 Pottery Workshops built in your town.
|
1
|
2%
|
81
|
|
|
Gold fever
|
Mine 35.000 Gold.
|
2
|
1.8%
|
82
|
|
|
Weeds
|
Have at least 10 Herbalist's huts built in your town.
|
1
|
1.7%
|
83
|
|
|
Crime wave
|
Overcome 10 riots.
|
2
|
1.2%
|
84
|
|
|
The Chosen one
|
Have at least 50 members of each social class in your town.
|
1
|
1.2%
|
85
|
|
|
Plagued
|
Cummulatively 75 citizens have died due to illness.
|
1
|
1%
|