Reus

https://store.steampowered.com/app/222730
Rank: 1296 von 92288 Spielen

AppID: 222730
Typ: game
Entwickler: Abbey Games
Publisher: Abbey Games
Plattformen: Windows Mac Linux
Release Date: 2013-05-16

Spielzeit aller Spieler in der Datenbank: 3484 Stunden
Erreichte Errungenschaften: 9779
Durchschnittliche Errungenschaften pro Spieler: 10 / 123

Aktueller Preis: 9.99€
Niedrigster Preis: 0.99€


941 Spieler*
12 Spieler online
17074 Followers

Mostly Positive
79% Positive Reviews
4405 Positive Reviews
1203 Negative Reviews

In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.


123 verfügbare Errungenschaften

#UnlockedLockedNameBeschreibungSpielerGlobal
1 The First Era Finish the first Era. 632 93%
2 Farming Have humans complete a Granary Project. 581 85.2%
3 A New Beginning Finish the second Era. 546 79%
4 Paganism Have humans complete a Shrine Project. 544 78.3%
5 Writing Have humans complete a School Project. 458 66.7%
6 A New Threat Finish the third Era. 418 58.6%
7 Swamp Tribe Finish an Era with a Swamp Village which has 100 Village Prosperity. 272 40.4%
8 Forest Tribe Finish an Era with a Forest Village which has 100 Village Prosperity. 256 39.3%
9 Genesis Era Finish an Era with 250 Prosperity. 258 39.2%
10 Metal Casting Have humans complete a Metal Casting Project. 242 38.6%
11 Commerce Have humans complete a Trader Project. 235 36.6%
12 Traditional Medicine Have humans complete a Druid Project. 223 36.5%
13 Desert Tribe Finish an Era with a Desert Village which has 100 Village Prosperity. 208 34%
14 Specialization Finish an Era with a completed upgraded Project. 209 33.1%
15 Classical Era Finish an Era with 450 Prosperity. 176 27.9%
16 Calendar Have humans complete a Plantation Project. 127 21.7%
17 Feudalism Have humans complete a Mill Project. 123 20.8%
18 Agriculture Finish an Era with a Village which has 150 prosperity using only Animals and Plants. 127 20.6%
19 Level 2 Achieved level 2. 134 20.1%
20 Education Have humans complete a University Project. 124 19.6%
21 Civilized Finish an Era with a Village which has 250 Prosperity. 134 19.2%
22 Physics Finish an Era with a Village of 150 Prosperity using Plants and Minerals. 121 18.6%
23 Post-Classical Era Finish an Era of 30 minutes with 600 Prosperity. 113 18.1%
24 Chosen People Finish an Era with only one Village which has 175 Prosperity. 112 17.7%
25 Alchemy Have humans complete an Alchemist Project. 109 17.4%
26 Trade Route Have humans complete a Market Project. 117 17.1%
27 Aristocracy Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. 99 16.7%
28 Theology Have humans complete a Temple Project. 104 16.6%
29 Vitality Finish an Era with a village which has at least 50 of each Resource. 111 16.5%
30 Currency Have humans complete a Customs House Project. 103 16.1%
31 Geology Have humans complete a Geologist Project. 102 15.7%
32 Sailing Complete a Fishing Docks Project. 94 15.7%
33 Fishing Village Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. 98 15.6%
34 Construction Have humans complete a Workshop Project. 91 14.7%
35 Specialized Economy Finish an Era with 3 completed upgraded Projects. 87 14.1%
36 Theocracy Have humans complete a Sacrifice Altar Project. 72 13%
37 Developing Era Finish an Era with 800 Prosperity. 79 12.6%
38 Questionable Ethics Have humans complete a Mad Scientist Project. 68 12%
39 Forest Town Finish an Era with a Forest Village which has 300 Village Prosperity. 74 11.9%
40 Vibrant Era Finish an Era with 1000 Prosperity. 70 11.2%
41 Desert Town Finish an Era with a Desert Village which has 300 Village Prosperity. 65 11.1%
42 Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. 62 11.1%
43 Swamp Town Finish an Era with a Swamp Village which has 300 Village Prosperity. 63 11%
44 Shipwrighting Have humans complete a Harbor Project. 65 11%
45 Booming Era Finish an Era with 1200 Prosperity. 54 9.6%
46 Great Development Finish an Era with a Completed Great Project. 55 9.5%
47 Level 3 Achieved Level 3. 50 8.8%
48 Forest City Finish an Era with a Forest Village which has 500 Village Prosperity. 44 7.7%
49 Swamp City Finish an Era with a Swamp Village which has 500 Village Prosperity. 43 7.2%
50 Desert City Finish an Era with a Desert Village which has 500 Village Prosperity. 44 7%
51 Fantastic Era Finish an Era with 1600 Prosperity. 41 6.9%
52 Capital Finish an Era with a Village which has 650 Village Prosperity. 41 6.7%
53 Colonization Have humans complete a Hamlet Project. 40 6.6%
54 Venture Capital Have humans complete a Bank Project. 43 6.5%
55 Astronomy Have humans complete an Observatory Project. 36 6.2%
56 Legendary Warriors Finish an Era with a Village which has at least 6 War Markers. 42 6.2%
57 Fascism Have humans complete a Barracks Project. 38 6%
58 Entertainment Have humans complete a Circus Project. 32 5.8%
59 Modern Medicine Have humans complete an Apothecary Project. 36 5.7%
60 Golden Era Finish an Era with 2000 Prosperity. 31 5.5%
61 Great Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 32 5.1%
62 Alloys Have humans complete a Blast Furnace Project. 30 5%
63 Survivor Finish an Era with a Village which has 500 Prosperity and 60 Danger. 26 5%
64 Harbor Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. 30 4.7%
65 Hunter Community Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. 28 4.7%
66 Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. 32 4.7%
67 Abundant World Finish an Era with at least 1000 Food being used by Villages. 26 4.6%
68 Overpopulation Finish an Era with a Village which has 1000 Prosperity. 25 4.6%
69 Farming Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. 26 4.6%
70 Fresh Mountain Air Have humans complete a Mountain Lodge Project. 25 4.6%
71 World Economy Finish an Era with at least 3 Completed Great Projects. 25 4.2%
72 Mountain Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. 26 4.1%
73 Violent Victory Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. 25 4%
74 Rich World Finish an Era with at least 1000 Wealth being used by Villages. 24 3.9%
75 Divided Planet Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. 23 3.8%
76 Advanced World Finish an Era with at least 1000 Tech being Used by Villages. 20 3.3%
77 Après-Ski Have humans complete a Tavern Project. 17 3.1%
78 Navigation Have humans complete a Lighthouse Project. 18 3.1%
79 Famous Victor Have humans complete a Historic Point Project. 22 3.1%
80 Great Era Finish an Era with 3500 Prosperity. 19 3%
81 Superior Development Finish the Third Era with at least 1 Upgraded Great Project. 18 2.9%
82 Fantastic View Have humans complete a Nature Park Project. 20 2.8%
83 Paradise Island Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. 19 2.7%
84 Superior Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 17 2.4%
85 Canyon City Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. 20 2.3%
86 Prince of Orange Finish an Era with a Village with 1000 Food in Use. 15 2.3%
87 Overgrowth Finish an Era with 2000 Food in Use from Villages. 14 2.2%
88 Nuclear Energy Finish an Era with a Village with 1000 Tech in Use. 16 2.1%
89 Treasury Finish an Era with a Village with 1000 Wealth in Use. 14 2%
90 Grand Era Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. 12 2%
91 Peaceful Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. 14 1.9%
92 First World Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. 10 1.9%
93 Modern Banking Finish an Era with 1000 Wealth in Use from Villages. 11 1.9%
94 Modern Agriculture Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. 14 1.9%
95 Scientific Method Have humans complete a Laboratory Project. 13 1.8%
96 Industrial Revolution Finish an Era with a total of 2000 Tech in Use. 15 1.8%
97 Noble Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. 14 1.7%
98 Utopia Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. 10 1.6%
99 Royalty Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. 11 1.6%
100 Diverse Town Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. 13 1.5%
101 Modern Physics Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. 14 1.5%
102 Market Revolution Have humans complete a Multinational Project. 10 1.5%
103 Ancient Civilization Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. 12 1.5%
104 For the Gods Have humans complete a Monument Project. 10 1.4%
105 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 9 1.4%
106 Mass Production Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. 13 1.4%
107 Lords of the Sea Have humans complete an Island Town Project. 9 1.4%
108 Universal Healthcare Have humans complete a Hospital Project. 9 1.4%
109 Machinery Have humans complete a Factory Project. 11 1.3%
110 Long Live the King! Have humans complete a Castle Project. 10 1.3%
111 Pinnacle of Culture Have humans complete an Opera Project. 9 1.3%
112 Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 9 1.2%
113 1-Hour Challenge: Silver Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 8 1.1%
114 Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 8 1.1%
115 1-Hour Challenge: Gold Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 8 1%
116 Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 8 1%
117 Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 8 1%
118 Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 8 1%
119 Genesis Titan Complete all orginal developments and projects. 9 0.9%
120 Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 8 0.9%
121 Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 8 0.9%
122 Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 8 0.9%
123 Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 8 0.9%